3D Graphics Computer Science Assingment Help With Solution

Posted on March 20, 2017

3D Graphics Computer Science Assingment Help With Solution

 
In this coursework, you are required to apply what you have learnt about 3D computer
graphics and OpenGL programming to create and display a scene of your choice. The
coursework will not only test your understanding of the concepts of computer graphics,
but also your ability to implement a 3D graphics scene.
 
When thinking about your coursework idea, you should take into account the contents
and topics covered in the lectures and lab sessions. The lectures cover the theory
and techniques in the graphics pipeline, with demo code to show these techniques in
action. For example, you should understand how to create hierarchical 3D models from
polygons, manipulate and animate these objects in 3D space using transformations,
and interpolation. The tutorials undertaken in the lab sessions have shown you how to
create a basic scene, step-by-step, covering everything from hierarchical modelling, to
lighting and texturing.
 
There are endless opportunities for you to explore in creating your scene, from the
objects you create to how you animate them, and from the light and texturing effects
you create to make the scene appear more photo-realistic.
The minimum expected requirements for this coursework are as follows.
You should write a program that
 
– displays a virtual scene with three or more different 3D hierarchically modelled objects
(3D modelling / hierarchical modelling);
 
– has some moving / animated components (animation);
 
– looks realistic (lighting and texturing);
 
– is set in a thematic, appropriate environment, e.g. with a skybox;
 
– can be viewed from different positions/angles (viewing / project);
 
– allows user control, e.g. for viewing (keyboard and mouse input)
 
You are also required to write a report documenting your work, outlining how you
have met the requirements. The report should be no more than four pages, and contain
screenshots of your program. You should draw attention to any work you found
challenging, and highlight particular aspects of your work that was exceptional. You
should also critically reflect on your coursework.
 

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Marking Scheme
 
1. Hierarchical Modelling (25 marks) Model objects using OpenGL to draw the scene
of your choice. The scene should be reasonable complex that has some narrative
or story. It should contain at least 3 different objects that demonstrate hierarchical
modelling, that have been coloured or textured.
 
2. Animation (10 marks) Animate selected objects in your scene.
 
3. Lighting and Texturing (10 marks) Use different light sources and types, and texture
your objects, to create a sense of realism in your scene.
 
4. Artistic Impression (5 marks) Creativity, ingenuity and the overall appeal of the
scene will also count.
 
5. Report (10 marks) Use no more than four pages to explain how your program meets
each of the above requirements, and demonstrate this using screenshots of the
outputs form you program. Draw attention to any aspect of your project that you
found particular challenging, and critically reflect on your work.
 
6. Demo (10 marks) You will have the opportunity to demonstrate your coursework
in the labs to the lecturer or a tutor. The quality of your demonstration will be
contribute to the final grade.
Coursework Specification 5
 
Requirements for passing and distinction grades
 
To achieve a passing grade (≥40%) you will have
– a report describing your 3D scene coherently
– basic working functionality, including animation, viewing, lighting and texturing
– clear, comprehensible code
– a working demo, with limited issues
 
To achieve a distinction grade (≥70%) you should have
– a well detailed report describing your 3D scene and critically reflecting on the
work you have done, including areas for improvement
– an impressive scene, demonstrating some artistic flair and ingenuity in creating
your objects
– demonstrated going beyond what you have learnt in lectures and labs and applying
it to your project
– clearly structured and extensively commented code
– an high quality demo, that is engaging and fun
 

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